Challenger Interactive, CA, USA
ContextChallenger is an entertainment startup to bring money-making to players of online games.
Problem, challengeCounter Strike is one of the leading games played online. The number of parallel games can be huge, so we can consider it can vary from zero to unlimited.
Application infrastructure needs to
- support rapid unlimited growth
- be cost-effective
- not require manual interventions for scaling or maintenance
Any downtime can affect very big amount of users, so we need to avoid downtime at all costs.
How we solved the problemTo fulfill the automation needs, we built a scalable cost-effective event processing hub that can handle any game event flow on one hand,
and can shrink in periods of inactivity.
High usage of managed cloud fault-tolerant services prevent downtimes.